It's kind of weird that they wasted their time and money making such a disappointing tool set when they should have just gone to Alexey and bought his tool outright from him and hired him as a staff developper. I think that Russian guy's (Alex Vanzhula) $100 plug in for Houdini is far better. It's like working in Catia or Seimens NX in that way.īut after watching that video of their new modeling tools I have to say they seem to suck (if that's really all they're offering). It's openly parametric and so any clumsiness in manipulation is more than made up for in sheer power. Personally I really like the network/dependency graph/history way of working. I think Houdini would soon take over the industry if they did that, because it's so feature rich and exceptional at so many things. I really like Houdini, in terms of what all it can do, I just wish they would build a traditional, non-nodal API for regular artists to work in, with the Node network hidden but accessible, like the schematic view is, in Modo. But it appears they built some added functionality to them. I noticed a "Points & Faces" type of tool and the Quads tool. Seems like they took some ideas for Retopo tools, from 3DCoat. Mileage will vary (from one person to another). I'm sure they could enable the user to bring up the node network window, if they wanted access to the nodes, but otherwise hide the nodes and let them work with a typical command/attributes panel and Tool Panel, like they are used to in EVERY OTHER APPLICATION. It would be great if Side Effects created a standard, non-nodal API for many of the toolsets where nodes and proceduralism isn't needed and actually slows down one's workflow. But, not everybody wants proceduralism for every single function. I don't want to have to create and hookup a bunch of nodes just to do some test renders, or model a simple object. I just found things that are simple as eating apple pie, in other apps, to be a royal PITA, in Houdini. But, it's definitely not for most 3D artists out there, including me.and I was close to going all in on Houdini + Redshift. If you are a VFX artist, who loves to blow stuff up, absolutely, it's your cup of tea. It told me this app is indeed for TD's and not something the average modeler, rigger, animator, texture artist, would want to use on a day to day basis. I've never seen ANY app require plugins to be installed by hacking a text file. Installing plugins practically required a coding hack. Nodes are great for Materials and particles, but for everyday modeling, rendering or rigging/CA, it really gets in freaking the way. Houdini is a great app, but I just couldn't come to terms with that nodal workflow all the time. I bought a year subscription of H16 Indie and I tried to learn it, but the problem was, I was trying to learn Modo and Blender, too. I love all that Houdini can do, especially when paired with a cool plugin like the Vox modeling tools.
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